In the 1990s, virtual reality headsets were big and bulky. Powered by Commodore Amiga 3000s, the “Virtuality” headsets only contained the technology to see the virtual world, the processing power was housed in a pod under your feet. What if the Raspberry Pi existed in the 1990s? This idea was realized by Freelance CGI artist Moonshake3D who created a fully rendered 64-bit VR game system “Moonshake Stereoscopic Display System” powered by our favorite single board computer.
So let’s eliminate that. Renders from the Moonshake stereoscopic display system are gorgeous, they almost seem too good to be true. The mix of materials, plywood, leather and acrylic sells this latest 20th century aesthetic. We’d wear one in a heartbeat. The technical side of things sees two virtual Raspberry Pi cameras. Not the latest Camera Module 3, but the render shows two units of Camera Module 2 working as a stereoscopic display system. Two official Raspberry Pi cameras connected to a Raspberry Pi? Well, a normal Raspberry Pi can only have one camera, so this rendered product needs to run a compute module unit. Compute module I/O boards have multiple camera connections, and libcamera can be instructed to control each camera individually. The typical compute module I/O board is rather large, largely due to its role as a development kit. Developers should use the I/O board to develop their own compute-powered boards. In the render we can see something of a virtual circuit board. On the left appears to be a microSD card slot, on the right are silver ports that could be USB. The electronics on the front of the device are exposed to the elements, which is great for us to contemplate their beauty, but bad for protection. Fortunately, this is only a rendering and not a real product.